Rachael Brearton interviews Plasticity game director Aimee Zhang about the process of bringing the environmentally themed student project to life!
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Indie Hive interviews Kenny from Like Charlie, the studio behind Marie’s Room, about the game’s development and their future project, Ghost on the Shore.
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What Never Was: Chapter Two announced! What Never Was is a short, story-driven, exploration and puzzle game, with point-and-click and walking simulator style
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